
Game Design

"Prosocial Game Design
Three main pitfalls
Psychology: there are a lot of requirements to build friendships, like right sized groups of people, correct density, and engagement in mutually dependent reciprocal activities.
Logistics: rigid human limits on how many relationships they can maintain and how long it takes them to form new ones (see: group li... See more
Three main pitfalls
Psychology: there are a lot of requirements to build friendships, like right sized groups of people, correct density, and engagement in mutually dependent reciprocal activities.
Logistics: rigid human limits on how many relationships they can maintain and how long it takes them to form new ones (see: group li... See more
Andy Matuschak • Game Design
"A lot of pedagogy covers the same questions as game design (especially tutorials): how much explicit guidance should a student/player get in an activity?
The “vow of silence”: to preserve the joy of discovery, games should carefully structure their activities so that players will learn what they need through play. An approach very similar to the co... See more
The “vow of silence”: to preserve the joy of discovery, games should carefully structure their activities so that players will learn what they need through play. An approach very similar to the co... See more