Clean Architecture: A Craftsman's Guide to Software Structure and Design (Robert C. Martin Series)
Robert C. Martinamazon.com
Clean Architecture: A Craftsman's Guide to Software Structure and Design (Robert C. Martin Series)
The first value of software is its behavior. Programmers are hired to make machines behave in a way that makes or saves money for the stakeholders.
Notice the pattern that I’ve quite deliberately set up in introducing these three programming paradigms: Each of the paradigms removes capabilities from the programmer. None of them adds new capabilities. Each imposes some kind of extra discipline that is negative in its intent. The paradigms tell us what not to do, more than they tell us what to d
... See moreBöhm and Jacopini, who proved that all programs can be constructed from just three structures: sequence, selection, and iteration.
software is like a science. We show correctness by failing to prove incorrectness, despite our best efforts. Such proofs of incorrectness can be applied only to provable programs. A program that is not provable—due to unrestrained use of goto, for example—cannot be deemed correct no matter how many tests are applied to it.
The second value of software has to do with the word “software”—a compound word composed of “soft” and “ware.” The word “ware” means “product”; the word “soft”… Well, that’s where the second value lies.
When software is done right, it requires a fraction of the human resources to create and maintain. Changes are simple and rapid. Defects are few and far between. Effort is minimized, and functionality and flexibility are maximized.
Ultimately, we can arrange these four couplets into priorities: 1. Urgent and important 2. Not urgent and important 3. Urgent and not important 4. Not urgent and not important Note that the architecture of the code—the important stuff—is in the top two positions of this list, whereas the behavior of the code occupies the first and third positions.
“A way to model the real world.” This is an evasive answer at best. What does “modeling the real world” actually mean, and why is it something we would want to do? Perhaps this statement is intended to imply that OO makes software easier to understand because it has a closer relationship to the real world—but even that statement is evasive and too
... See moreGetting software right is hard. It takes knowledge and skills that most young programmers haven’t yet acquired. It requires thought and insight that most programmers don’t take the time to develop. It requires a level of discipline and dedication that most programmers never dreamed they’d need. Mostly, it takes a passion for the craft and the desir
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