
Actionable Gamification: Beyond Points, Badges, and Leaderboards

Ownership & Possession is where users are motivated because they feel like they own or control something.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Ownership is often a feeling or agreement, but it can also take the form of an idea.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
It’s important to first create a strong community that already has a lot to discuss and then introduce the Water Cooler to unleash the social energy.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
After losing a life, the game pauses and forces you to wait 25 minutes before you can gain another life and proceed to the next level.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
game design, game dynamics, behavioral economics, motivational psychology, UX/UI (User Experience and User Interface), neurobiology, technology platforms, as well as ROI-driving business implementations.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
This is another example of a Glowing Choice, where a user is visually guided by obvious signs towards how to proceed.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
That’s another odd characteristic of scarcity: by drawing limits, we’re drawn towards the limit.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Core Drive 5: Social Influence & Relatedness.