
A Philosophy of Software Design, 2nd Edition

I conclude that there are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. The first method is far more difficult. It demands the same skill, devotion, insight, and even inspiration as the disco... See more

I can only truly speak for myself as a 10x developer, and here’s what I believe to be different about me and the other 10x (or even 100x) developers vs my 1–2x peers:
- Understanding how things work.
- I hate “magic” software frameworks and I will spend countless hours making sure I understand what’s going on behind the scenes before I’ll write productio